Search This Blog
Wednesday, September 24, 2014
Multiple Posting the novel
I have put the entire first chapter of my story on Tumblr, and much of it on DeviantArt. No one has looked at it yet, on either site. Good thing I am patient. See how long they can go unseen.
Thursday, September 4, 2014
An insert on Destruction
Originally blogged on March 6, 2014 at 6:13 pm on the bus.
An
insert on destruction
A little philosophy, straight from
the author, Some things that I feel so strongly about, I illustrate them in the
experiences of Uendyr . . .
Destruction is easy, and mostly
useless. There is a lie going around in
my society. The youth are especially susceptible to it. It is that explosions
are cool, hurting things is powerful, and war is glamorous. The action movie
tries to sell it, under the premise that the good guy is showing courage, and
altruism. Or not.
I subscribe to a different point
of view. Creation is harder, more full of interesting challenges, and ends up
with something of worth to show for itself. It's not about hate, or greed or
competition, and it's not mean. Besides that, it is a load of fun, and I learn
from the process constantly. It is progressive, enlightening, and it makes a
great framework for my story.
Now I must admit, my little knight
errant will encounter destruction, in order to learn this power of creativity.
Opposites lead to understanding. His reactions may appear wimpy or wise to you,
depending on your point of view, since he doesn't carry a weapon, attack people
or throw bombs. But as the plot progresses, I hope you will see the wisdom in
creativity and kindness. That takes courage too. The one value I see to destruction is the
same purpose as the eraser. Make room for practice to be replaced by refinements. Make room for good
solutions to be replaced by great ones. With good use of recycling.
What do you choose? Creation or
Destruction?
Creativity cannot be a machine
Originally posted on my graphic novel site in November 2013.
Creativity
cannot be a machine
You
may have noticed the subtitle to this book: The Creativity Machine. You may
already know a lot about the process, and you may have said, “Creativity can’t
be made in a machine!”
But
you continue reading, so you must have been snagged by the idea. Can creativity
be easier than you think?
There
are many myths about creativity. One is that it is exclusive, that some have it
and some don’t. This is one of the things I am making this book to reject.
Uendyr doesn’t even seem to be acting creatively in the beginning, and a robot
is certainly not a new idea. Neither is virtual reality, or an island of
dreams, or crabs, ships, ghosts or cats. The point isn’t that every detail is
new, it is the way you mix it. Creativity is a lifestyle, a way of thinking,
including gathering what you already have and know, then deliberately changing
it.
So,
it’s not that the machine is creative, it is that within the mind of the
operator processing details with the machine, there is a determination to find
new things in the mix. Take out that part of the activity, and you have a simple
production process, used to take raw materials and follow a process to make it
into something. Any robot can strictly follow a process. This robot isn’t just
a robot though.
To use
the art and wonder of choice in a process is the heart of creativity. Sometimes
we humans act like robots, stick in a box. There is an opportunity to break
out, and be more.
So
pick up the Robot’s gauntlet, as it were, take up a project and put it through
the machine of your human mind, eyes, hands, and any tool that suits it! Then
make choices to deliberately make something new and uniquely your own.
Why Mythology
This was written for my graphic novel blog, June 2014. I put it up here because my other blog was hacked, and is now inaccessible.
Why
Mythology
My
book, from the beginning, has not been merely an interaction of costumed
people, with things, in places. It has been heavily laden with my personal life
and philosophies, but twisted, like many of my dreams, to hold the meaning
without being literal. It has also built itself naturally, without me forcing
it into existence. Everyone in it represents someone I have known, but pushed
further, and made into a symbol, an archetype. Even before I had a workable
plot, I had these pieces of ideas, many times inspired from my own dreams, that
became part of my reasoning with existence in this mortal world. In reality,
there is a rhythm of exciting and mundane, catharsis and boredome. I found that
the best times are very hard to record, or even remember accurately, but my
stories and pictures could return me to those creative, emotionally lively and
meaning laden places.
I love
mythology. Not to replace true beliefs or faith, but to supplement my way of
expressing the complex nature and interactive meanings of life. I have an
artist’s view of living, even if I am too impatient to make great looking art.
I think most people have a scaled down version of personal mythology, in which
they are putting a map of their life together, to help them understand the
weird, confusing and sublime. I am just more deliberate at making or recording
mine. There is a power to collecting dreams, and evaluating their meaning. It’s
those underneath layers where the symbols lie, where meaning is found, where
legend and myth connect with purpose and passion.
Example
The
two rooms near the beginning, before Uendyr jumps through the portal, represent
Chaos and Order. When I was a teen, I was constantly drawing and writing, then
finding myself surrounded by the mess that happened by being disorganized about
those writings.
Radalus
is a guide for order, and Chaos has no guide . . . imagine that. Chaos is a
full, dangerous, confusing and dark place, inspired by my grandmother’s
basement, which you have to work through to find the history, the
understanding, the practicality and the order. It’s full of potential, needing
development. I see the same in the mess of ideas I collected for years for this
book. That Chaos place comes first, and provides the material and the mystery
for the order that comes later.
The
White room of order is like a museum, where the strange things are given a
space to be evaluated, one at a time, and changed from a puzzle to a complete
picture. Radalus helps Uendyr understand what is happening, a voice of reason
necessary for order. He is like the curator to the museum of the mind. He is
also the imagination that sees the potential and the whimsical purpose that
comes from all of that raw material.
Then
he gives Uendyr choices. Uendyr’s reason for choosing to jump is fear – the
first, from the gut reason. Not the best reason, but still leading to the next
step. He will find further, better reasons later, but it’s good to see why you
do things, and recognize your motivation. I identify quite a lot with Uendyr in
his decisions. I wasn’t very deliberate in the beginning either.
There
is an example of my personal mythology. I used it throughout this book.
Monday, September 1, 2014
Crash
Someone hacked my web comic site, and it is down.
Unfortunately, I can't fix it, so I am moving the whole thing to Tumblr.
Not sure how it happened, and I am very disappointed, because some of my writing is lost forever.
I am living what I believe, getting up, and getting going again. That is the only creative thing to do.
Unfortunately, I can't fix it, so I am moving the whole thing to Tumblr.
Not sure how it happened, and I am very disappointed, because some of my writing is lost forever.
I am living what I believe, getting up, and getting going again. That is the only creative thing to do.
Subscribe to:
Posts (Atom)