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Thursday, September 4, 2014

Why Mythology

This was written for my graphic novel blog, June 2014. I put it up here because my other blog was hacked, and is now inaccessible.

Why Mythology

My book, from the beginning, has not been merely an interaction of costumed people, with things, in places. It has been heavily laden with my personal life and philosophies, but twisted, like many of my dreams, to hold the meaning without being literal. It has also built itself naturally, without me forcing it into existence. Everyone in it represents someone I have known, but pushed further, and made into a symbol, an archetype. Even before I had a workable plot, I had these pieces of ideas, many times inspired from my own dreams, that became part of my reasoning with existence in this mortal world. In reality, there is a rhythm of exciting and mundane, catharsis and boredome. I found that the best times are very hard to record, or even remember accurately, but my stories and pictures could return me to those creative, emotionally lively and meaning laden places.

I love mythology. Not to replace true beliefs or faith, but to supplement my way of expressing the complex nature and interactive meanings of life. I have an artist’s view of living, even if I am too impatient to make great looking art. I think most people have a scaled down version of personal mythology, in which they are putting a map of their life together, to help them understand the weird, confusing and sublime. I am just more deliberate at making or recording mine. There is a power to collecting dreams, and evaluating their meaning. It’s those underneath layers where the symbols lie, where meaning is found, where legend and myth connect with purpose and passion.

Example
The two rooms near the beginning, before Uendyr jumps through the portal, represent Chaos and Order. When I was a teen, I was constantly drawing and writing, then finding myself surrounded by the mess that happened by being disorganized about those writings.

Radalus is a guide for order, and Chaos has no guide . . . imagine that. Chaos is a full, dangerous, confusing and dark place, inspired by my grandmother’s basement, which you have to work through to find the history, the understanding, the practicality and the order. It’s full of potential, needing development. I see the same in the mess of ideas I collected for years for this book. That Chaos place comes first, and provides the material and the mystery for the order that comes later.

The White room of order is like a museum, where the strange things are given a space to be evaluated, one at a time, and changed from a puzzle to a complete picture. Radalus helps Uendyr understand what is happening, a voice of reason necessary for order. He is like the curator to the museum of the mind. He is also the imagination that sees the potential and the whimsical purpose that comes from all of that raw material.

Then he gives Uendyr choices. Uendyr’s reason for choosing to jump is fear – the first, from the gut reason. Not the best reason, but still leading to the next step. He will find further, better reasons later, but it’s good to see why you do things, and recognize your motivation. I identify quite a lot with Uendyr in his decisions. I wasn’t very deliberate in the beginning either.


There is an example of my personal mythology. I used it throughout this book.

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