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Wednesday, September 24, 2014

Multiple Posting the novel

I have put the entire first chapter of my story on Tumblr, and much of it on DeviantArt. No one has looked at it yet, on either site. Good thing I am patient. See how long they can go unseen.

Thursday, September 4, 2014

An insert on Destruction

Originally blogged on March 6, 2014 at 6:13 pm on the bus.

An insert on destruction

A little philosophy, straight from the author, Some things that I feel so strongly about, I illustrate them in the experiences of Uendyr . . . 
Destruction is easy, and mostly useless.  There is a lie going around in my society. The youth are especially susceptible to it. It is that explosions are cool, hurting things is powerful, and war is glamorous. The action movie tries to sell it, under the premise that the good guy is showing courage, and altruism. Or not. 

I subscribe to a different point of view. Creation is harder, more full of interesting challenges, and ends up with something of worth to show for itself. It's not about hate, or greed or competition, and it's not mean. Besides that, it is a load of fun, and I learn from the process constantly. It is progressive, enlightening, and it makes a great framework for my story. 

Now I must admit, my little knight errant will encounter destruction, in order to learn this power of creativity. Opposites lead to understanding. His reactions may appear wimpy or wise to you, depending on your point of view, since he doesn't carry a weapon, attack people or throw bombs. But as the plot progresses, I hope you will see the wisdom in creativity and kindness. That takes courage too.  The one value I see to destruction is the same purpose as the eraser. Make room for practice to be replaced by renements. Make room for good solutions to be replaced by great ones. With good use of recycling.  

What do you choose? Creation or Destruction? 

Creativity cannot be a machine

Originally posted on my graphic novel site in November 2013.

Creativity cannot be a machine

You may have noticed the subtitle to this book: The Creativity Machine. You may already know a lot about the process, and you may have said, “Creativity can’t be made in a machine!”
But you continue reading, so you must have been snagged by the idea. Can creativity be easier than you think?
There are many myths about creativity. One is that it is exclusive, that some have it and some don’t. This is one of the things I am making this book to reject. Uendyr doesn’t even seem to be acting creatively in the beginning, and a robot is certainly not a new idea. Neither is virtual reality, or an island of dreams, or crabs, ships, ghosts or cats. The point isn’t that every detail is new, it is the way you mix it. Creativity is a lifestyle, a way of thinking, including gathering what you already have and know, then deliberately changing it.
So, it’s not that the machine is creative, it is that within the mind of the operator processing details with the machine, there is a determination to find new things in the mix. Take out that part of the activity, and you have a simple production process, used to take raw materials and follow a process to make it into something. Any robot can strictly follow a process. This robot isn’t just a robot though.
To use the art and wonder of choice in a process is the heart of creativity. Sometimes we humans act like robots, stick in a box. There is an opportunity to break out, and be more.

So pick up the Robot’s gauntlet, as it were, take up a project and put it through the machine of your human mind, eyes, hands, and any tool that suits it! Then make choices to deliberately make something new and uniquely your own.

Why Mythology

This was written for my graphic novel blog, June 2014. I put it up here because my other blog was hacked, and is now inaccessible.

Why Mythology

My book, from the beginning, has not been merely an interaction of costumed people, with things, in places. It has been heavily laden with my personal life and philosophies, but twisted, like many of my dreams, to hold the meaning without being literal. It has also built itself naturally, without me forcing it into existence. Everyone in it represents someone I have known, but pushed further, and made into a symbol, an archetype. Even before I had a workable plot, I had these pieces of ideas, many times inspired from my own dreams, that became part of my reasoning with existence in this mortal world. In reality, there is a rhythm of exciting and mundane, catharsis and boredome. I found that the best times are very hard to record, or even remember accurately, but my stories and pictures could return me to those creative, emotionally lively and meaning laden places.

I love mythology. Not to replace true beliefs or faith, but to supplement my way of expressing the complex nature and interactive meanings of life. I have an artist’s view of living, even if I am too impatient to make great looking art. I think most people have a scaled down version of personal mythology, in which they are putting a map of their life together, to help them understand the weird, confusing and sublime. I am just more deliberate at making or recording mine. There is a power to collecting dreams, and evaluating their meaning. It’s those underneath layers where the symbols lie, where meaning is found, where legend and myth connect with purpose and passion.

Example
The two rooms near the beginning, before Uendyr jumps through the portal, represent Chaos and Order. When I was a teen, I was constantly drawing and writing, then finding myself surrounded by the mess that happened by being disorganized about those writings.

Radalus is a guide for order, and Chaos has no guide . . . imagine that. Chaos is a full, dangerous, confusing and dark place, inspired by my grandmother’s basement, which you have to work through to find the history, the understanding, the practicality and the order. It’s full of potential, needing development. I see the same in the mess of ideas I collected for years for this book. That Chaos place comes first, and provides the material and the mystery for the order that comes later.

The White room of order is like a museum, where the strange things are given a space to be evaluated, one at a time, and changed from a puzzle to a complete picture. Radalus helps Uendyr understand what is happening, a voice of reason necessary for order. He is like the curator to the museum of the mind. He is also the imagination that sees the potential and the whimsical purpose that comes from all of that raw material.

Then he gives Uendyr choices. Uendyr’s reason for choosing to jump is fear – the first, from the gut reason. Not the best reason, but still leading to the next step. He will find further, better reasons later, but it’s good to see why you do things, and recognize your motivation. I identify quite a lot with Uendyr in his decisions. I wasn’t very deliberate in the beginning either.


There is an example of my personal mythology. I used it throughout this book.

Monday, September 1, 2014

Crash

Someone hacked my web comic site, and it is down.
Unfortunately, I can't fix it, so I am moving the whole thing to Tumblr.
Not sure how it happened, and I am very disappointed, because some of my writing is lost forever.

I am living what I believe, getting up, and getting going again. That is the only creative thing to do.